User Profile
CONTROL THE INTELLIGEENCE HERO
CONTROL THE INTELLIGEENCE HERO
» Factors affecting intelligence
Intelligence is an ill-defined, difficult to quantify concept. Accordingly, the IQ tests used to measure intelligence provide only approximations of the posited "real" intelligence. In addition, a number of theoretically unrelated properties are known to correlate with IQ such as race, gender and height but since correlation does not imply causation the true relationship between these factors is uncertain. Factors affecting IQ may be divided into biological and environmental.
Intelligence is an ill-defined, difficult to quantify concept. Accordingly, the IQ tests used to measure intelligence provide only approximations of the posited "real" intelligence. In addition, a number of theoretically unrelated properties are known to correlate with IQ such as race, gender and height but since correlation does not imply causation the true relationship between these factors is uncertain. Factors affecting IQ may be divided into biological and environmental.
Identiti
Ezalor
Illuminate
Channels a ball of positive energy, letting it build up 100 damage per second. When released, it damages all enemies in a line. The distance also improves with channeling time.
Mana Leak
Weakens the bond between the physical and magical essences of an enemy. The magical and physical essences will be divided if the target moves, causing the enemy to lose some of their mana. If the enemy loses all of its mana, it will be paralyzed while the bond is repaired.
Chakra Magic
Channels chakras through a friendly unit, creating a surge of mana.
Spirit Form
Ezalor turns his body luminescent temporarily. His mastery of light becomes so powerful that he can freely cast Illuminate without channeling, cast a brilliant light that blinds foes, and teleport allies from anywhere to his side at light speed.
- Sentinel
- 0.3 / 0.85
- 38 - 54
- 0.3 / 2.4
- 1.1
- 1.7
- 315
- 900
- 600
- 1800 / 800
The Keeper of the Light is a one man support team. He has a wide variety of support spells for any situation. He is a master of manipulating mana, with Chakra Magic to restore large amounts of energy to his allies and Mana Leak to drain it from his foes. Illuminate turns the Keeper of the Light into a piece of artillery. After a long charge up time, Illuminate releases a massive shockwave of energy, dealing huge amounts of damage to all enemies in its path. Due to its long channeling period, this spell is generally most effective in large offensive or defensive pushes. Spirit Form further elevates the support skills of the Keeper. While in Spirit Form, he no longer needs to be present to channel Illuminate; a spirit charges it for him, allowing him to move freely and cast other spells. He also gains the valuable Recall and Blinding Light spells while transformed. Recall can teleport any allied hero to his location from anywhere on the battlefield, and Blinding Light releases a massive pulse of light which knocks enemies away and causes them to miss most of their attacks for a few seconds afterwards. For support-minded players, it's tough to find a better hero.
Master of light and mana manipulation, Ezalor was once viewed as a scholar, and was regarded as a powerful mentor to many. However, his defection and betrayal of his allies during the War of the Magi caused him to be sentenced to banishment to the spirit realm for all of eternity. However, knowing of his tremendous power, the Sentinel granted him a corporeal form within the physical realm in exchange for his alliance against the Scourge onslaught. As such, Ezalor carries his duties of supporting his comrades valiantly despite the treacherous past that most know little about.
CONTROL THE AGILITY HERO
Killer, Attacker
Identiti
» Agility is the ability to change the body's position efficiently, and requires the integration of isolated movement skills using a combination of balance, coordination, speed, reflexes, strength, endurance and stamina.
Identiti
Blade Fury
Causes a bladestorm of destructive force around Yurnero, rendering him immune to magic and dealing damage to nearby enemy units.
Healing Ward
Summons a Healing Ward that heals all nearby allied units' life.
Blade Dance
Yurnero's cunning blade gives him a chance to deal double damage on each attack.
Omnislash
Yurnero moves around the battlefield, slashing many enemies. Yurnero becomes invulnerable while Omnislashing. The search area is 450.
- Sentinel
- 0.33 / 0.84
- 44 - 48
- 0.3 / 0.51
- 3.9
- 1.7
- 305
- Instant
- 100 (melee)
- 1800 / 800
The Juggernaut has taken his skills with a blade to new levels. Spinning with it outstretched in a Fury, Yunero becomes immune to magic and deals great damage around himself, allowing him to be efficiently aggressive if timed well. He will frequently slash at Critical points on the body to deal twice his damage, and can provide a Healing Ward in more tranquil times. The Juggernaut's ultimate attack is a fierce Omnislash, which slashes towards a target and then consecutively slashes at any targets within the area at random--extremely potent damage if concentrated, but potentially weak if dispersed amongst too many enemies.
Slicing through armor with the greatest of ease. Whirling, dancing like a dervish, swiping foes with a flick of the wrist. Poetry in motion, slashing enemy upon enemy in the blink of an eye. Yurnero seeks perfection. Seeks to become one with his blade. All to fulfill his destiny as the unstoppable Juggernaut.
CONTROL THE STRENGTH HERO
» Strength: Determines agent's physical strength, calculating the total value of damage inflicted upon enemy sprites (computer graphics) through hand-to-hand combat, and the maximum weight able to be carried before becoming burdened..
Identiti
Ulfsaar
Earthshock
Slams the ground, dealing damage to and slowing the movement speed of nearby enemy land units.
Overpower
Sends Ulfsaar into a rage until he can expend his energy on a target.
Fury Swipes
Each attack opens the wound deeper in the target, causing subsequent attacks to deal increased damage.
Enrage
When activated, greatly increases Ulfsaar's damage based on his current life.
- Neutral
- 0.3 / 0.3
- 45 - 49
- 0.5 / 0.51
- 4.6
- 1.7
- 310
- Instant
- 100 (melee)
- 1800 / 800
The Ursa Warrior makes quick work of enemies who try to fight him toe to toe. His Fury Swipes passively claw deeper into enemy wounds, dealing more damage with each consecutive hit. Overpower allows him to reach lightning fast attacking speed for 6 hits, and when Enraged, he'll deal even more damage based on a portion of his health. To aid Ulfsaar in unleashing on his prey, he can stomp the ground to cause Earthshocks, which cripple nearby enemies' movespeed and deals moderate damage.
Before the invasion of the Scourge, a race of intelligent bears called furbolgs cultivated a quiet spiritual society deep in the heart of Azshara. With most of their kind murdered and corrupted by the Undead, the normally isolated furbolgs were forced to flee to the Sentinel for protection. In return, the furbolgs have sent their mightiest Ursa Warrior into battle on the Sentinel behalf. Enraged by the defilement of his people's sacred land, Ulfsaar is able to channel his fury into a series of extremely quick and brutal swipes, using his razor-sharp claws to overpower his foes and literally tear them apart.
Before the invasion of the Scourge, a race of intelligent bears called furbolgs cultivated a quiet spiritual society deep in the heart of Azshara. With most of their kind murdered and corrupted by the Undead, the normally isolated furbolgs were forced to flee to the Sentinel for protection. In return, the furbolgs have sent their mightiest Ursa Warrior into battle on the Sentinel behalf. Enraged by the defilement of his people's sacred land, Ulfsaar is able to channel his fury into a series of extremely quick and brutal swipes, using his razor-sharp claws to overpower his foes and literally tear them apart.
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